PEER-REVIEWED (by date)
- Fenlon, K., Reza, A., Grimmer, J., Wagner, T. (2023). Mutual Sustainability Among Communities and Their Knowledge Infrastructures. Proceedings of the Association for Information Science and Technology. DOI: https://doi.org/10.1002/pra2.775
- Reza, A., (2023). Inclusive to Some: Examining Immigrant Interactions With Museum Practice. The International Journal of the Inclusive Museum 16(2): 1-9-135. https://doi.org/10.18848/1835-2014/CGP/v16i02/109-135
- Reza, A., Chu, S., Nedd, A., Gardner, D. (2022). Having Skin in the Game: How players purchase representation in games. Convergence: The International Journal of Research into New Media Technologies. DOI: https://doi.org/10.1177/13548565221099713
- Fenlon, K., Grimmer, J., Reza, A., Thurston, C., Wagner, T. (2022). Community-Centered Strategies for Sustaining Digital Humanities Scholarship [White paper]. University of Maryland Center for Archival Futures. DOI: https://doi.org/10.5281/zenodo.6964682
- Fenlon, K., Grimmer, J., Reza, A., Thurston, C. (2021). "Meaning in the present": Understanding Sustainability for Digital Community Collections. Proceedings of the Association for Information Science and Technology. DOI: https://doi.org/10.1002/pra2.476
- Reza, A., Nedd, A., Chu, S., Castillo, A., Khan, Z., Gardner, D. (2020). “I like the way the skin looks”: Player perspectives on aesthetic appeal and self-representation with video game “Skins.” iConference 2020 Proceedings. Retrieved from https://www.ideals.illinois.edu/handle/2142/106593
- Reza, A., Chu, S., Khan, Z., Nedd, A., Castillo, A., Gardner, D. (2019). Skins for Sale: Linking Player Identity, Representation, and Purchasing Practices. Lecture Notes in Computer Science. Retrieved from https://link.springer.com
- Gómez, E. (Producer), & Gómez, E., Peterson, W., Reza, A. (Directors). (2018). Precedent [Video file]. Retrieved from https://www.sapiens.org/culture/trump-travel-ban-world-war-ii/